Area
Open Questions
Open Questions for the Next Pass
- Run length & structure - how long is one life, and what's the moment-to-moment loop within it? (See The Core Loop for the first pass - confirm and refine.)
- Sacrifice tiers - confirm the Tier I/II/III split and whether "two" means two of equal weight or two escalating.
- Recovery economy - exact "ledger never zeroes" rules: what residue does each recovered faculty leave?
- Companion-as-player - how to let a player sacrifice/lose a bond without enabling griefing.
- Camera - commit to third-person, or prototype both against the deception scene specifically.
- The two rebirths - formalise the relationship between everyday diminishing rebirth (Death & Rebirth) and the heroic True Sacrifice (The Morrigan's Favor).
- Persistent world? - is multiplayer session-based, or a shared persistent Otherworld (Multiplayer hybrid)?
- Art bible - lock the visual-language document (line weight, palette discipline, the two render registers) before production art begins.
- Dual-render shader spike - prototype the mundane↔spirit mode swap in Godot to confirm it's cheap and legible.
- Combat feel - confirm the lethal/avoidance-weighted survival tone (The Core Loop) versus a more empowered baseline, and prototype a single encounter.
- Diegetic power-reading - how the world signals "you cannot win this fight yet" without UI numbers (The Core Loop).
- Death-cause → rebirth-context - how granular the mapping from how you died to how you bargain should be (The Core Loop and The Liminal Debt System).
- Class permanence - within one life, is the base class fixed or can it be retrained / cross-trained (Class & Lineage)?
- Hero-class breadth & "mastery" - how many base classes must Lugh's path touch, and how is mastery measured without XP (Class & Lineage)?
- Abandoned-patron penalty - how punishing is a forsaken god's distaste, and can it be reconciled (Class & Lineage)?
- Patron favour as Tier IV sacrifice - formalise bargaining away a patron bond, and the residue it leaves (The Sacrifice Menu and Class & Lineage).
- Erosion tuning - calibrate the slope so the sapling stays a threat most players never reach, while death still bites (Essence as the Survival Resource).
- Braiding cause and victim - how literally the player's grief jams the wheel, and whether they once broke it themselves (The Broken Wheel).
- Authoring the wound - is the founding trauma fixed/authored, re-skinned per run, or partly player-defined (The Broken Wheel)?
- Who broke the wheel - settle the external destabiliser: a person, a power, or a slow cosmological winding-down (The Broken Wheel)?
- The carer - which power is made to care about a mortal's broken wheel, and how the campaign to reach them paces across a life (The Fae Bargaining Matrix and The Broken Wheel)?
- Ending gates - what each of the three endings demands, and how "seize it" relates to the hero-class / Morrigan endgame (The Morrigan's Favor, Class & Lineage, and The Broken Wheel).